Leantween
Enables you to produce special effects when showing or hiding windows. There are four types of animation: roll, slide, collapse or expand, and alpha-blended fade.
Syntax
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Parameters
hWnd
Type: HWND
A handle to the window to animate. The calling thread must own this window.
dwTime
Type: DWORD
The time it takes to play the animation, in milliseconds. Typically, an animation takes 200 milliseconds to play.
dwFlags
Discworld game download mac. Type: DWORD
The type of animation. This parameter can be one or more of the following values. Note that, by default, these flags take effect when showing a window. To take effect when hiding a window, use AW_HIDE and a logical OR operator with the appropriate flags.
| Value | Meaning |
|---|---|
| Activates the window. Do not use this value with AW_HIDE. |
| Uses a fade effect. This flag can be used only if hwnd is a top-level window. |
| Makes the window appear to collapse inward if AW_HIDE is used or expand outward if the AW_HIDE is not used. The various direction flags have no effect. |
| Hides the window. By default, the window is shown. |
| Animates the window from left to right. This flag can be used with roll or slide animation. It is ignored when used with AW_CENTER or AW_BLEND. |
| Animates the window from right to left. This flag can be used with roll or slide animation. It is ignored when used with AW_CENTER or AW_BLEND. |
| Uses slide animation. By default, roll animation is used. This flag is ignored when used with AW_CENTER. |
| Animates the window from top to bottom. This flag can be used with roll or slide animation. It is ignored when used with AW_CENTER or AW_BLEND. |
| Animates the window from bottom to top. This flag can be used with roll or slide animation. It is ignored when used with AW_CENTER or AW_BLEND. |

Return value
Type: BOOL
If the function succeeds, the return value is nonzero.
If the function fails, the return value is zero. The function will fail in the following situations:

- If the window is already visible and you are trying to show the window.
- If the window is already hidden and you are trying to hide the window.
- If there is no direction specified for the slide or roll animation.
- When trying to animate a child window with AW_BLEND.
- If the thread does not own the window. Note that, in this case, AnimateWindow fails but GetLastError returns ERROR_SUCCESS.
Remarks
To show or hide a window without special effects, use ShowWindow.
When using slide or roll animation, you must specify the direction. It can be either AW_HOR_POSITIVE, AW_HOR_NEGATIVE, AW_VER_POSITIVE, or AW_VER_NEGATIVE.
You can combine AW_HOR_POSITIVE or AW_HOR_NEGATIVE with AW_VER_POSITIVE or AW_VER_NEGATIVE to animate a window diagonally.
The window procedures for the window and its child windows should handle any WM_PRINT or WM_PRINTCLIENT messages. Dialog boxes, controls, and common controls already handle WM_PRINTCLIENT. The default window procedure already handles WM_PRINT.
Boom mac free download. If a child window is displayed partially clipped, when it is animated it will have holes where it is clipped.
AnimateWindow supports RTL windows.
Avoid animating a window that has a drop shadow because it produces visually distracting, jerky animations.
Requirements
| Minimum supported client | Windows 2000 Professional [desktop apps only] |
| Minimum supported server | Windows 2000 Server [desktop apps only] |
| Target Platform | Windows |
| Header | winuser.h (include Windows.h) |
| Library | User32.lib |
| DLL | User32.dll |
| API set | ext-ms-win-ntuser-window-l1-1-0 (introduced in Windows 8) |
See also
Conceptual

Other Resources
Reference
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| Uploaded on | 2019-10-01 18:11:12 |
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Leantween Unity Script
Leantween Unity

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